2008년 8월 4일 월요일

진리씨 강의 아웃라인

TALK OUTLINE

I. Introduction

- purpose
- outline of presentation
- three parts:
1- movie creation & pipeline
2- TDs
3- Technology
- about me
- comments about Disney CG movies

II. 3D Movie Creation

- basic pipeline
- development, element production, shot creation
- production vs. technology
- people: TDs, animators, modelers, art directors, etc.
- assets: models, art, shaders, etc.
- production environments: small vs. large
- post-production: music, trailers, marketing, DVD extras, etc.
- tracking, scheduling, and hiring

III. Pipeline

- principles: push vs. pull
- publish & subscribe
- sequential vs parallel
- asset database & tracking
- varies from studio-to-studio & film-to-film
- team sizes varying according to pipeline design, structure, and technology

IV. Development

- story (dialog, sounds, music)
- art packet: reference art, character design, story sketches, images
- animatics & screenings & feedback

V. Element Production

- kinds of files: model, animation, rendering
- work areas & versioning

VI Shot Creation

- terminology: shot vs sequence
- team structure: sequence-based vs pipeline-based

VII. Pipeline Assets

- file formats: ascii, binary
- asset representation: polys, subds, Nurbs
- metadata: tags

VIII. Tracking Assets

- AlienBrain: asset repository
- tracking: assets, images, shots, sequences, color schemes
- status & report creation

IX. Basic Roles of TDs

- front-end vs back-end
- apply tools (new & old)
- write scripts
- monitor assets
- technical abilities
- relationship w/technology folks

X. Kinds of TDs

- character TDs
- simulation TDs
- lighting TDs
- layout TDs
- effects TDs
- look TDs

XI. Examples of TD duties

- present scenarios & examples here
- kinds of errors encountered during production procress

XII. TD Hiring

- background (tools, schooling, etc.)
- networking: industry is cyclic
- experience
- demo reel

XIII. Technology

- people: backgrouds, roles, etc.
- software development: language, tools, etc.
- tools manage and deal with handling complexity
- collections
- roadmaps
- bug reports
- R&D
- interactions w/technical supervisors
- render farm
- stereoscopic viewing
- problems encountered

강의와 회식 스케쥴

최종 강의와 회식 스케쥴입니다.

8월 8일 금요일 저녁 7시반 유니버셜 스튜디오 부카 디 비포

8월 9일 토요일 오전: 최영재 오후: 진리
8월 11일 월요일 오전: 홍재철 오후: 김시형
8월 12일 화요일 오전: 전계도 오후: 리사김
8월 13일 수요일 오전: 전용덕 오후: 남지현
8월 15일 금요일 오전: 정병건

8월 15일 금요일 저녁 7시 전체 회식